trompe: Texture a Game Level from a Gray Blockout
Use image models to texture entire game levels from a gray blockout, with real shadows and glTF export.
Takes a gray blockout of a game level and textures it with image models. It plans cameras, paints, projects, bakes real shadows, then exports glTF. In the demo an agent built the village blockout in Blender first. Agents plus 3D, end to end.